﻿using System;
using System.Collections.Generic;
using H;

// Token: 0x0200027C RID: 636
public class H_PosSet
{
	// Token: 0x06001095 RID: 4245 RVA: 0x00069428 File Offset: 0x00067628
	public bool CheckEnable(H_StyleData.POSITION position)
	{
		if (position == H_StyleData.POSITION.FLOOR)
		{
			return this.floor.Count > 0;
		}
		if (position == H_StyleData.POSITION.CHAIR)
		{
			return this.chair.Count > 0;
		}
		if (position == H_StyleData.POSITION.WALL)
		{
			return this.wall.Count > 0;
		}
		if (position == H_StyleData.POSITION.SPECIAL)
		{
			return this.special.Count > 0;
		}
		if (position == H_StyleData.POSITION.FIVE_RESIST)
		{
			return this.five_Resist.Count > 0;
		}
		if (position == H_StyleData.POSITION.FIVE_FLOP)
		{
			return this.five_Flop.Count > 0;
		}
		return position == H_StyleData.POSITION.FIVE_WEAKNESS && this.five_Weakness.Count > 0;
	}

	// Token: 0x040011AE RID: 4526
	public List<H_Pos> floor = new List<H_Pos>();

	// Token: 0x040011AF RID: 4527
	public List<H_Pos> chair = new List<H_Pos>();

	// Token: 0x040011B0 RID: 4528
	public List<H_Pos> wall = new List<H_Pos>();

	// Token: 0x040011B1 RID: 4529
	public List<H_Pos> special = new List<H_Pos>();

	// Token: 0x040011B2 RID: 4530
	public List<H_Pos> five_Resist = new List<H_Pos>();

	// Token: 0x040011B3 RID: 4531
	public List<H_Pos> five_Flop = new List<H_Pos>();

	// Token: 0x040011B4 RID: 4532
	public List<H_Pos> five_Weakness = new List<H_Pos>();
}
